![]() ![]() I do not know exactly why this happened, since I never noticed it happening before adding the save name ability, but I fixed it by moving the modifier - when I figured out what the problem was and fixed it, it became more of a mystery, because it should have already been doing that in the previous version.Īs a general rule, alpha and beta releases will not be public, but there's not much new to see in this release. I don't specifically have anything planned would change anything if you're advanced a day, but as I haven't made all of the 0.0.2.5 content yet, it is *possible* that there could be something I feel needs to be tied to a day number trigger. This likely won't alter your game play, unless you load on a day prior to day 14, in which case you would lose a day of activity on the island before returning for the girls. ![]() Since the last public release I added the ability to name your saves, and after doing this I noticed that loading a save artificially advanced the day number (I was making saves on the new day screen). EDIT: I mentioned this in the previous alpha release, forgot to mention it this time, and need to mention it in the next full release. ![]()
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